Files
agent-skills/skills/vercel-react-native-skills/rules/react-state-dispatcher.md
Jason Woltje f5792c40be feat: Complete fleet — 94 skills across 10+ domains
Pulled ALL skills from 15 source repositories:
- anthropics/skills: 16 (docs, design, MCP, testing)
- obra/superpowers: 14 (TDD, debugging, agents, planning)
- coreyhaines31/marketingskills: 25 (marketing, CRO, SEO, growth)
- better-auth/skills: 5 (auth patterns)
- vercel-labs/agent-skills: 5 (React, design, Vercel)
- antfu/skills: 16 (Vue, Vite, Vitest, pnpm, Turborepo)
- Plus 13 individual skills from various repos

Mosaic Stack is not limited to coding — the Orchestrator and
subagents serve coding, business, design, marketing, writing,
logistics, analysis, and more.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 16:27:42 -06:00

2.2 KiB

title, impact, impactDescription, tags
title impact impactDescription tags
useState Dispatch updaters for State That Depends on Current Value MEDIUM avoids stale closures, prevents unnecessary re-renders state, hooks, useState, callbacks

Use Dispatch Updaters for State That Depends on Current Value

When the next state depends on the current state, use a dispatch updater (setState(prev => ...)) instead of reading the state variable directly in a callback. This avoids stale closures and ensures you're comparing against the latest value.

Incorrect (reads state directly):

const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  // size may be stale in this closure
  if (size?.width !== width || size?.height !== height) {
    setSize({ width, height })
  }
}

Correct (dispatch updater):

const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize((prev) => {
    if (prev?.width === width && prev?.height === height) return prev
    return { width, height }
  })
}

Returning the previous value from the updater skips the re-render.

For primitive states, you don't need to compare values before firing a re-render.

Incorrect (unnecessary comparison for primitive state):

const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize((prev) => (prev === width ? prev : width))
}

Correct (sets primitive state directly):

const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize(width)
}

However, if the next state depends on the current state, you should still use a dispatch updater.

Incorrect (reads state directly from the callback):

const [count, setCount] = useState(0)

const onTap = () => {
  setCount(count + 1)
}

Correct (dispatch updater):

const [count, setCount] = useState(0)

const onTap = () => {
  setCount((prev) => prev + 1)
}