Implements FED-010: Agent Spawn via Federation feature that enables spawning and managing Claude agents on remote federated Mosaic Stack instances via COMMAND message type. Features: - Federation agent command types (spawn, status, kill) - FederationAgentService for handling agent operations - Integration with orchestrator's agent spawner/lifecycle services - API endpoints for spawning, querying status, and killing agents - Full command routing through federation COMMAND infrastructure - Comprehensive test coverage (12/12 tests passing) Architecture: - Hub → Spoke: Spawn agents on remote instances - Command flow: FederationController → FederationAgentService → CommandService → Remote Orchestrator - Response handling: Remote orchestrator returns agent status/results - Security: Connection validation, signature verification Files created: - apps/api/src/federation/types/federation-agent.types.ts - apps/api/src/federation/federation-agent.service.ts - apps/api/src/federation/federation-agent.service.spec.ts Files modified: - apps/api/src/federation/command.service.ts (agent command routing) - apps/api/src/federation/federation.controller.ts (agent endpoints) - apps/api/src/federation/federation.module.ts (service registration) - apps/orchestrator/src/api/agents/agents.controller.ts (status endpoint) - apps/orchestrator/src/api/agents/agents.module.ts (lifecycle integration) Testing: - 12/12 tests passing for FederationAgentService - All command service tests passing - TypeScript compilation successful - Linting passed Refs #93 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
74 lines
2.0 KiB
TypeScript
74 lines
2.0 KiB
TypeScript
/**
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* Example: Query project timeline and display statistics
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*
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* Usage:
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* npx tsx examples/query-timeline.ts <project-id>
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*/
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import { createGanttClientFromEnv } from "../index.js";
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async function main(): Promise<void> {
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const projectId = process.argv[2];
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if (!projectId) {
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console.error("Usage: npx tsx examples/query-timeline.ts <project-id>");
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process.exit(1);
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}
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const client = createGanttClientFromEnv();
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console.log(`Fetching timeline for project ${projectId}...\n`);
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const timeline = await client.getProjectTimeline(projectId);
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console.log(`Project: ${timeline.project.name}`);
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console.log(`Status: ${timeline.project.status}`);
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if (timeline.project.startDate && timeline.project.endDate) {
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console.log(`Timeline: ${timeline.project.startDate} → ${timeline.project.endDate}`);
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}
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console.log(`\nTasks (${timeline.stats.total} total):`);
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console.log(` ✓ Completed: ${timeline.stats.completed}`);
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console.log(` ⊙ In Progress: ${timeline.stats.inProgress}`);
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console.log(` □ Not Started: ${timeline.stats.notStarted}`);
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console.log(` ⏸ Paused: ${timeline.stats.paused}`);
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console.log(` ⚠ Target passed: ${timeline.stats.targetPassed}`);
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console.log("\nTask List:");
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const statusIcon = (status: string): string => {
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switch (status) {
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case "COMPLETED":
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return "✓";
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case "IN_PROGRESS":
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return "⊙";
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case "PAUSED":
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return "⏸";
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case "ARCHIVED":
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return "📦";
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default:
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return "□";
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}
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};
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const now = new Date();
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for (const task of timeline.tasks) {
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const icon = statusIcon(task.status);
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const dueInfo = task.dueDate ? ` Due: ${task.dueDate}` : "";
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const targetPassed =
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task.dueDate && new Date(task.dueDate) < now && task.status !== "COMPLETED"
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? " (target passed)"
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: "";
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console.log(`${icon} ${task.title} [${task.status}]${dueInfo}${targetPassed}`);
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}
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}
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main().catch((error) => {
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console.error("Error:", error.message);
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process.exit(1);
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});
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