Files
stack/apps/web/src/components/mission-control/PanelControls.tsx
Jason Woltje adef5bdbb2
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feat(web): MS23-P2-004 panel operator controls
2026-03-07 14:34:31 -06:00

260 lines
8.5 KiB
TypeScript

"use client";
import { useEffect, useState } from "react";
import { useMutation, useQueryClient } from "@tanstack/react-query";
import { Loader2 } from "lucide-react";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import { apiPost } from "@/lib/api/client";
const SESSIONS_QUERY_KEY = ["mission-control", "sessions"] as const;
type PanelAction = "pause" | "resume" | "graceful-kill" | "force-kill";
type KillConfirmationState = "graceful" | "force" | null;
interface PanelActionResult {
nextStatus: string;
}
export interface PanelControlsProps {
sessionId: string;
// eslint-disable-next-line @typescript-eslint/no-redundant-type-constituents
status: "active" | "paused" | "killed" | string;
onStatusChange?: (newStatus: string) => void;
}
function getErrorMessage(error: unknown): string {
if (error instanceof Error && error.message.trim().length > 0) {
return error.message;
}
return "Failed to update agent session.";
}
export function PanelControls({
sessionId,
status,
onStatusChange,
}: PanelControlsProps): React.JSX.Element {
const queryClient = useQueryClient();
const [errorMessage, setErrorMessage] = useState<string | null>(null);
const [confirmingKill, setConfirmingKill] = useState<KillConfirmationState>(null);
useEffect(() => {
setErrorMessage(null);
setConfirmingKill(null);
}, [sessionId]);
const controlMutation = useMutation({
mutationFn: async (action: PanelAction): Promise<PanelActionResult> => {
switch (action) {
case "pause":
await apiPost<{ message: string }>(
`/api/mission-control/sessions/${encodeURIComponent(sessionId)}/pause`
);
return { nextStatus: "paused" };
case "resume":
await apiPost<{ message: string }>(
`/api/mission-control/sessions/${encodeURIComponent(sessionId)}/resume`
);
return { nextStatus: "active" };
case "graceful-kill":
await apiPost<{ message: string }>(
`/api/mission-control/sessions/${encodeURIComponent(sessionId)}/kill`,
{ force: false }
);
return { nextStatus: "killed" };
case "force-kill":
await apiPost<{ message: string }>(
`/api/mission-control/sessions/${encodeURIComponent(sessionId)}/kill`,
{ force: true }
);
return { nextStatus: "killed" };
}
},
onSuccess: ({ nextStatus }): void => {
setErrorMessage(null);
setConfirmingKill(null);
onStatusChange?.(nextStatus);
void queryClient.invalidateQueries({ queryKey: SESSIONS_QUERY_KEY });
},
onError: (error: unknown): void => {
setConfirmingKill(null);
setErrorMessage(getErrorMessage(error));
},
});
const normalizedStatus = status.toLowerCase();
const isKilled = normalizedStatus === "killed";
const isBusy = controlMutation.isPending;
const pendingAction = isBusy ? controlMutation.variables : undefined;
const submitAction = (action: PanelAction): void => {
setErrorMessage(null);
controlMutation.mutate(action);
};
const pauseDisabled = isBusy || normalizedStatus === "paused" || isKilled;
const resumeDisabled = isBusy || normalizedStatus === "active" || isKilled;
const gracefulKillDisabled = isBusy || isKilled;
const forceKillDisabled = isBusy || isKilled;
return (
<div className="flex flex-col items-end gap-2">
<div className="flex flex-wrap items-center justify-end gap-1.5">
<Button
type="button"
size="sm"
variant="secondary"
onClick={() => {
submitAction("pause");
}}
disabled={pauseDisabled}
aria-label="Pause session"
>
{pendingAction === "pause" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : (
<span aria-hidden="true"></span>
)}
<span>Pause</span>
</Button>
<Button
type="button"
size="sm"
variant="secondary"
onClick={() => {
submitAction("resume");
}}
disabled={resumeDisabled}
aria-label="Resume session"
>
{pendingAction === "resume" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : (
<span aria-hidden="true"></span>
)}
<span>Resume</span>
</Button>
<div className="relative">
<Button
type="button"
size="sm"
variant="secondary"
onClick={() => {
setErrorMessage(null);
setConfirmingKill((current) => (current === "graceful" ? null : "graceful"));
}}
disabled={gracefulKillDisabled}
aria-label="Gracefully kill session"
>
{pendingAction === "graceful-kill" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : (
<span aria-hidden="true"></span>
)}
<span>Graceful Kill</span>
</Button>
{confirmingKill === "graceful" ? (
<div className="absolute right-0 top-[calc(100%+0.375rem)] z-20 w-72 rounded-md border border-border bg-card p-2 shadow-lg">
<p className="text-xs text-muted-foreground">
Gracefully stop this agent after it finishes the current step?
</p>
<div className="mt-2 flex justify-end gap-1.5">
<Button
type="button"
size="sm"
variant="ghost"
onClick={() => {
setConfirmingKill(null);
}}
disabled={isBusy}
>
Cancel
</Button>
<Button
type="button"
size="sm"
variant="secondary"
onClick={() => {
submitAction("graceful-kill");
}}
disabled={isBusy}
>
{pendingAction === "graceful-kill" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : null}
<span>Confirm</span>
</Button>
</div>
</div>
) : null}
</div>
<div className="relative">
<Button
type="button"
size="sm"
variant="danger"
onClick={() => {
setErrorMessage(null);
setConfirmingKill((current) => (current === "force" ? null : "force"));
}}
disabled={forceKillDisabled}
aria-label="Force kill session"
>
{pendingAction === "force-kill" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : (
<span aria-hidden="true">💀</span>
)}
<span>Force Kill</span>
</Button>
{confirmingKill === "force" ? (
<div className="absolute right-0 top-[calc(100%+0.375rem)] z-20 w-72 rounded-md border border-border bg-card p-2 shadow-lg">
<p className="text-xs text-muted-foreground">
This will hard-kill the agent immediately.
</p>
<div className="mt-2 flex justify-end gap-1.5">
<Button
type="button"
size="sm"
variant="ghost"
onClick={() => {
setConfirmingKill(null);
}}
disabled={isBusy}
>
Cancel
</Button>
<Button
type="button"
size="sm"
variant="danger"
onClick={() => {
submitAction("force-kill");
}}
disabled={isBusy}
>
{pendingAction === "force-kill" ? (
<Loader2 className="h-3.5 w-3.5 animate-spin" aria-hidden="true" />
) : null}
<span>Confirm</span>
</Button>
</div>
</div>
) : null}
</div>
</div>
{errorMessage ? (
<Badge variant="status-error" className="max-w-[32rem] whitespace-normal text-xs">
{errorMessage}
</Badge>
) : null}
</div>
);
}