/**
 * Bounds on server-fed chat state. A hostile or malfunctioning gateway can
 * flood any of these collections; caps keep memory/render cost flat instead
 * of growing unboundedly for the lifetime of the connection.
 */

/** Max characters retained for the in-flight streamed text/thinking buffers. */
export const MAX_STREAM_CHARS = 20_000;
/** Max transcript turns retained (oldest dropped first). */
export const MAX_MESSAGES = 500;
/** Max tool-call entries (including anomaly entries) retained per turn history. */
export const MAX_TOOLS = 200;
/** Max slash-command results retained. */
export const MAX_COMMAND_RESULTS = 200;
/** Max commands/skills accepted from a single manifest push. */
export const MAX_MANIFEST_ITEMS = 500;
/** Max executed approval IDs remembered for single-flight dedup. */
export const MAX_EXECUTED_APPROVAL_IDS = 200;
/** Max characters retained for a single command:result message — a hostile
 * or malfunctioning gateway must not be able to push an unbounded curated
 * success/failure reason into state (or, defensively, onto the page). */
export const MAX_COMMAND_MESSAGE_CHARS = 1_000;
