feat(fleet): inject persona contract at launch (A3b) (#664)
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This commit was merged in pull request #664.
This commit is contained in:
2026-06-24 17:06:51 +00:00
parent 6c84ccd0b1
commit 28cfecda94
5 changed files with 377 additions and 28 deletions

View File

@@ -20,6 +20,7 @@ import { homedir } from 'node:os';
import { join, dirname } from 'node:path';
import type { Command } from 'commander';
import { readFleetCommsBlock } from '../fleet/comms-onboarding.js';
import { readPersonaContractBlock } from '../fleet/persona-contract.js';
const MOSAIC_HOME = process.env['MOSAIC_HOME'] ?? join(homedir(), '.config', 'mosaic');
@@ -384,6 +385,16 @@ For required push/merge/issue-close/release actions, execute without routine con
// Runtime-specific contract
parts.push('\n\n# Runtime-Specific Contract\n\n' + readFileSync(runtimeFile, 'utf-8'));
// Persona contract (A3b): when this agent was spawned with a class
// (MOSAIC_AGENT_CLASS, exported into the pane env by A3a), inject its resolved
// role contract so its identity (mandate + boundaries) is resident from the
// first turn. Override-aware via the persona resolver: a user-customized
// persona in fleet/roles.local/ wins over the baseline (AC-NS-7 launch proof).
// Placed BEFORE fleet comms: identity first, then how-to-reach-peers. No-ops
// silently when the class is unset/unknown (mirrors the comms block).
const persona = readPersonaContractBlock(mosaicHome, process.env['MOSAIC_AGENT_CLASS']);
if (persona) parts.push('\n\n' + persona);
// Fleet onboarding: when this is a spawned fleet agent (MOSAIC_AGENT_NAME set
// and present in the roster), inject a comms cheat-sheet + peer roster so it
// knows how to reach the orchestrator and its peers from its first turn.