feat(fleet): inject persona contract at launch (A3b) (#664)
This commit was merged in pull request #664.
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@@ -20,6 +20,7 @@ import { homedir } from 'node:os';
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import { join, dirname } from 'node:path';
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import type { Command } from 'commander';
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import { readFleetCommsBlock } from '../fleet/comms-onboarding.js';
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import { readPersonaContractBlock } from '../fleet/persona-contract.js';
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const MOSAIC_HOME = process.env['MOSAIC_HOME'] ?? join(homedir(), '.config', 'mosaic');
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@@ -384,6 +385,16 @@ For required push/merge/issue-close/release actions, execute without routine con
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// Runtime-specific contract
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parts.push('\n\n# Runtime-Specific Contract\n\n' + readFileSync(runtimeFile, 'utf-8'));
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// Persona contract (A3b): when this agent was spawned with a class
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// (MOSAIC_AGENT_CLASS, exported into the pane env by A3a), inject its resolved
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// role contract so its identity (mandate + boundaries) is resident from the
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// first turn. Override-aware via the persona resolver: a user-customized
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// persona in fleet/roles.local/ wins over the baseline (AC-NS-7 launch proof).
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// Placed BEFORE fleet comms: identity first, then how-to-reach-peers. No-ops
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// silently when the class is unset/unknown (mirrors the comms block).
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const persona = readPersonaContractBlock(mosaicHome, process.env['MOSAIC_AGENT_CLASS']);
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if (persona) parts.push('\n\n' + persona);
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// Fleet onboarding: when this is a spawned fleet agent (MOSAIC_AGENT_NAME set
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// and present in the roster), inject a comms cheat-sheet + peer roster so it
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// knows how to reach the orchestrator and its peers from its first turn.
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