fix(fleet): report idle agents as available, reserve stuck for genuine blocks (#653)
This commit was merged in pull request #653.
This commit is contained in:
@@ -395,7 +395,6 @@ export function buildAgentTailCommand(agentName: string, lines: number, socketNa
|
||||
|
||||
export const HEARTBEAT_INTERVAL_MS = 15_000;
|
||||
export const HEARTBEAT_IDLE_THRESHOLD_SECONDS = 300;
|
||||
export const HEARTBEAT_STUCK_THRESHOLD_SECONDS = 900;
|
||||
|
||||
/**
|
||||
* Heartbeat interval in ms, honoring MOSAIC_HEARTBEAT_INTERVAL (seconds) so the
|
||||
@@ -407,20 +406,14 @@ export function heartbeatIntervalMs(): number {
|
||||
return Number.isFinite(sec) && sec > 0 ? sec * 1000 : HEARTBEAT_INTERVAL_MS;
|
||||
}
|
||||
|
||||
/** Idle threshold in seconds, honoring MOSAIC_HEARTBEAT_IDLE_THRESHOLD. */
|
||||
/** Activity threshold in seconds, honoring MOSAIC_HEARTBEAT_IDLE_THRESHOLD. */
|
||||
export function idleThresholdSeconds(): number {
|
||||
const sec = Number.parseInt(process.env.MOSAIC_HEARTBEAT_IDLE_THRESHOLD ?? '', 10);
|
||||
return Number.isFinite(sec) && sec > 0 ? sec : HEARTBEAT_IDLE_THRESHOLD_SECONDS;
|
||||
}
|
||||
|
||||
/** Stuck threshold in seconds, honoring MOSAIC_HEARTBEAT_STUCK_THRESHOLD. */
|
||||
export function stuckThresholdSeconds(): number {
|
||||
const sec = Number.parseInt(process.env.MOSAIC_HEARTBEAT_STUCK_THRESHOLD ?? '', 10);
|
||||
return Number.isFinite(sec) && sec > 0 ? sec : HEARTBEAT_STUCK_THRESHOLD_SECONDS;
|
||||
}
|
||||
export const HEARTBEAT_HEALTHY_MULTIPLIER = 3;
|
||||
|
||||
export type ReadinessState = 'working' | 'idle' | 'stuck' | 'stale' | 'dead' | 'unknown';
|
||||
export type ReadinessState = 'working' | 'available' | 'stuck' | 'stale' | 'dead' | 'unknown';
|
||||
|
||||
export interface ReadinessSignals {
|
||||
paneAlive: boolean;
|
||||
@@ -431,7 +424,6 @@ export interface ReadinessSignals {
|
||||
|
||||
export interface ReadinessThresholds {
|
||||
idleThresholdSeconds: number;
|
||||
stuckThresholdSeconds: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -456,12 +448,8 @@ export function classifyReadiness(
|
||||
const idleThreshold = Number.isFinite(thresholds?.idleThresholdSeconds)
|
||||
? Number(thresholds?.idleThresholdSeconds)
|
||||
: idleThresholdSeconds();
|
||||
const stuckThreshold = Number.isFinite(thresholds?.stuckThresholdSeconds)
|
||||
? Number(thresholds?.stuckThresholdSeconds)
|
||||
: stuckThresholdSeconds();
|
||||
|
||||
if (idleSeconds >= stuckThreshold) return 'stuck';
|
||||
if (idleSeconds >= idleThreshold) return 'idle';
|
||||
// Follow-up: stuck pending per-agent assignment awareness: assigned task + idle past threshold => stuck.
|
||||
if (idleSeconds >= idleThreshold) return 'available';
|
||||
return 'working';
|
||||
} catch {
|
||||
return 'unknown';
|
||||
@@ -1089,7 +1077,6 @@ export function registerFleetCommand(program: Command, deps: FleetCommandDeps =
|
||||
const rows: AgentPsRow[] = [];
|
||||
const readinessThresholds = {
|
||||
idleThresholdSeconds: idleThresholdSeconds(),
|
||||
stuckThresholdSeconds: stuckThresholdSeconds(),
|
||||
};
|
||||
|
||||
// Build the set of roster agent names for quick lookup when filtering socket sessions.
|
||||
@@ -1264,8 +1251,6 @@ export function registerFleetCommand(program: Command, deps: FleetCommandDeps =
|
||||
if (!row.managed) flags.push('UNMANAGED');
|
||||
if (row.driftFlag) flags.push('DRIFT');
|
||||
if (row.bootEnableWarning) flags.push('BOOT-ENABLE');
|
||||
if (row.readiness === 'idle') flags.push('IDLE');
|
||||
if (row.readiness === 'stuck') flags.push('STUCK');
|
||||
|
||||
console.log(
|
||||
[
|
||||
|
||||
Reference in New Issue
Block a user