Files
stack/apps/web/src/spa/chat/test-support/fake-chat-socket.ts
T
2026-08-12 20:11:12 +00:00

134 lines
5.3 KiB
TypeScript

import { vi } from 'vitest';
import type { ClientToServerEvents, ServerToClientEvents } from '@/lib/chat-contract';
type ServerEvent = keyof ServerToClientEvents;
type ClientEvent = keyof ClientToServerEvents;
type ServerHandler<K extends ServerEvent> = ServerToClientEvents[K];
type ClientPayload<K extends ClientEvent> = Parameters<ClientToServerEvents[K]>[0];
export interface EmittedEvent<K extends ClientEvent = ClientEvent> {
event: K;
payload: ClientPayload<K>;
}
/** The subset of a Socket.IO `ChatSocket` that `useChatConnection` drives. */
export interface FakeChatSocket {
connected: boolean;
/** Mirrors socket.io-client's `Socket.id`: the connection identity the server
* echoes in a `chat:send-capability` payload. The generation-bound send
* protocol accepts an advertisement only when `payload.connectionId === id`. */
id: string;
connect(): FakeChatSocket;
on<K extends ServerEvent>(event: K, handler: ServerHandler<K>): FakeChatSocket;
off<K extends ServerEvent>(event: K, handler: ServerHandler<K>): FakeChatSocket;
emit<K extends ClientEvent>(event: K, payload: ClientPayload<K>): FakeChatSocket;
}
/**
* A typed in-memory stand-in for `getSocket()`. Unlike a bare
* `(event: string, payload: unknown) => void` mock, every public method here is
* checked against the real `/chat` contract — a typo'd event name or a payload
* missing a required field fails to compile instead of silently no-op'ing at
* runtime.
*/
/** Socket.IO's built-in connection-state events. Not part of the app-level
* ServerToClientEvents contract, but real sockets always support them and
* `useChatConnection` registers a `disconnect` handler on the real socket. */
type LifecycleEvent = 'connect' | 'disconnect';
export function createFakeChatSocket(): {
socket: FakeChatSocket;
listeners: Map<ServerEvent, Set<(payload: never) => void>>;
emitted: EmittedEvent[];
serverEmit<K extends ServerEvent>(
event: K,
payload: Parameters<ServerToClientEvents[K]>[0],
): void;
/** Escape hatch for malformed-payload tests: bypasses the compile-time
* payload contract to simulate a genuinely untrusted runtime value from the
* server, e.g. a `session:info` with a non-array `availableThinkingLevels`. */
serverEmitRaw(event: ServerEvent, payload: unknown): void;
/** Simulates a transient Socket.IO `disconnect` — fires any handler(s)
* registered via `socket.on('disconnect', ...)` without clearing any
* listeners, mirroring how a real reconnecting socket behaves. */
simulateDisconnect(): void;
/** Simulates socket.io-client's automatic reconnect of the *same*
* instance after a transient disconnect: marks the socket connected again
* and fires any handler(s) registered via `socket.on('connect', ...)`,
* without clearing or replacing any listeners. A real reconnect is assigned
* a fresh `Socket.id`; pass `nextId` to model that new connection identity
* (defaults to the current id so existing callers are unaffected). */
simulateReconnect(nextId?: string): void;
} {
const listeners = new Map<ServerEvent, Set<(payload: never) => void>>();
const emitted: EmittedEvent[] = [];
// Internal storage is intentionally keyed loosely (the per-event handler shape
// varies by K, which a single Map can't express); the generic signatures on the
// exported `socket`/`serverEmit` above and below are what keep test call sites
// type-checked against ServerToClientEvents/ClientToServerEvents.
const socket = {
connected: false,
id: 'socket-a',
connect: vi.fn(function connect(this: void) {
socket.connected = true;
return socket;
}),
on: vi.fn(function on(this: void, event: ServerEvent, handler: (payload: never) => void) {
if (!listeners.has(event)) listeners.set(event, new Set());
listeners.get(event)?.add(handler);
return socket;
}),
off: vi.fn(function off(this: void, event: ServerEvent, handler: (payload: never) => void) {
listeners.get(event)?.delete(handler);
return socket;
}),
emit: vi.fn(function emit(this: void, event: ClientEvent, payload: unknown) {
emitted.push({ event, payload } as EmittedEvent);
return socket;
}),
} as unknown as FakeChatSocket;
function serverEmit<K extends ServerEvent>(
event: K,
payload: Parameters<ServerToClientEvents[K]>[0],
): void {
for (const handler of listeners.get(event) ?? []) {
(handler as (payload: Parameters<ServerToClientEvents[K]>[0]) => void)(payload);
}
}
function serverEmitRaw(event: ServerEvent, payload: unknown): void {
for (const handler of listeners.get(event) ?? []) {
(handler as (payload: unknown) => void)(payload);
}
}
function simulateDisconnect(): void {
socket.connected = false;
const lifecycleKey = 'disconnect' satisfies LifecycleEvent as unknown as ServerEvent;
for (const handler of listeners.get(lifecycleKey) ?? []) {
(handler as () => void)();
}
}
function simulateReconnect(nextId: string = socket.id): void {
socket.connected = true;
socket.id = nextId;
const lifecycleKey = 'connect' satisfies LifecycleEvent as unknown as ServerEvent;
for (const handler of listeners.get(lifecycleKey) ?? []) {
(handler as () => void)();
}
}
return {
socket,
listeners,
emitted,
serverEmit,
serverEmitRaw,
simulateDisconnect,
simulateReconnect,
};
}