Files
stack/plugins/discord/src/index.ts
Jarvis bb43fb1b80
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feat(discord): consume runtime stop approvals
2026-07-13 03:10:05 -05:00

399 lines
13 KiB
TypeScript

import { createHmac, randomUUID, timingSafeEqual } from 'node:crypto';
import { ChannelType, Client, GatewayIntentBits, type Message as DiscordMessage } from 'discord.js';
import { io, type Socket } from 'socket.io-client';
export interface DiscordPluginConfig {
token: string;
gatewayUrl: string;
/** Shared service credential injected by the approved secret mechanism. */
serviceToken: string;
/** Which guild to bind to (single-guild only for v0.1.0). */
guildId?: string;
allowedGuildIds: readonly string[];
allowedChannelIds: readonly string[];
allowedUserIds: readonly string[];
/** Provisioned interaction bindings; instance identity is configuration, never code. */
interactionBindings?: readonly DiscordInteractionBinding[];
}
export type DiscordInteractionOperation = 'bind' | 'attach' | 'send' | 'approve' | 'stop';
export type DiscordInteractionRole = 'viewer' | 'operator' | 'admin';
export interface DiscordInteractionBinding {
instanceId: string;
guildId: string;
channelId: string;
/** Pairing roster keyed by Discord user ID. */
pairedUsers: Readonly<Record<string, DiscordInteractionRole>>;
}
const operationRoles: Readonly<
Record<DiscordInteractionOperation, readonly DiscordInteractionRole[]>
> = {
bind: ['admin'],
attach: ['operator', 'admin'],
send: ['operator', 'admin'],
approve: ['admin'],
stop: ['admin'],
};
/** Resolves a configuration-owned binding and applies pairing/RBAC before ingress. */
export function resolveDiscordInteractionBinding(
bindings: readonly DiscordInteractionBinding[],
guildId: string,
channelId: string,
userId: string,
operation: DiscordInteractionOperation,
): DiscordInteractionBinding | null {
const binding = bindings.find(
(candidate) => candidate.guildId === guildId && candidate.channelId === channelId,
);
if (!binding) return null;
const role = binding.pairedUsers[userId];
return role && operationRoles[operation].includes(role) ? binding : null;
}
/** Parses provisioned binding roster JSON and rejects malformed or empty data. */
export function parseDiscordInteractionBindings(
value: string | undefined,
): DiscordInteractionBinding[] {
if (!value) throw new Error('DISCORD_INTERACTION_BINDINGS is required when Discord is enabled');
const parsed: unknown = JSON.parse(value);
if (!Array.isArray(parsed) || parsed.length === 0) {
throw new Error('DISCORD_INTERACTION_BINDINGS must be a non-empty JSON array');
}
return parsed.map((binding: unknown): DiscordInteractionBinding => {
if (typeof binding !== 'object' || binding === null)
throw new Error('Invalid Discord interaction binding');
const candidate = binding as Partial<DiscordInteractionBinding>;
if (
!candidate.instanceId ||
!candidate.guildId ||
!candidate.channelId ||
!candidate.pairedUsers ||
typeof candidate.pairedUsers !== 'object'
) {
throw new Error('Invalid Discord interaction binding');
}
return {
instanceId: candidate.instanceId,
guildId: candidate.guildId,
channelId: candidate.channelId,
pairedUsers: candidate.pairedUsers,
};
});
}
export interface DiscordIngressPayload {
correlationId: string;
messageId: string;
guildId: string;
channelId: string;
userId: string;
conversationId: string;
content: string;
threadId?: string;
attachments?: readonly DiscordAttachment[];
}
export interface DiscordAttachment {
id: string;
name: string;
url: string;
contentType: string | null;
}
export interface DiscordIngressEnvelope {
payload: DiscordIngressPayload;
signature: string;
}
export interface DiscordIngressAllowlists {
guildIds: readonly string[];
channelIds: readonly string[];
userIds: readonly string[];
}
function signedPayload(payload: DiscordIngressPayload): string {
return [
payload.correlationId,
payload.messageId,
payload.guildId,
payload.channelId,
payload.userId,
payload.conversationId,
payload.content,
payload.threadId ?? '',
JSON.stringify(payload.attachments ?? []),
].join('\n');
}
function signPayload(payload: DiscordIngressPayload, serviceToken: string): string {
return createHmac('sha256', serviceToken).update(signedPayload(payload)).digest('hex');
}
function isSignatureValid(actual: string, expected: string): boolean {
const actualBuffer = Buffer.from(actual, 'hex');
const expectedBuffer = Buffer.from(expected, 'hex');
return (
actualBuffer.length === expectedBuffer.length && timingSafeEqual(actualBuffer, expectedBuffer)
);
}
function includesId(allowedIds: readonly string[], id: string): boolean {
return allowedIds.includes(id);
}
/** Creates the signed, auditable envelope accepted by the gateway Discord service boundary. */
export function createDiscordIngressEnvelope(
payload: DiscordIngressPayload,
serviceToken: string,
): DiscordIngressEnvelope {
return { payload, signature: signPayload(payload, serviceToken) };
}
/**
* Verifies service-origin integrity and applies default-deny Discord identity allowlists.
* Returns null instead of a partially trusted payload on every failure path.
*/
export function verifyDiscordIngressEnvelope(
envelope: DiscordIngressEnvelope,
serviceToken: string,
allowlists?: DiscordIngressAllowlists,
): DiscordIngressPayload | null {
const expectedSignature = signPayload(envelope.payload, serviceToken);
if (!isSignatureValid(envelope.signature, expectedSignature)) return null;
if (
allowlists &&
(!includesId(allowlists.guildIds, envelope.payload.guildId) ||
!includesId(allowlists.channelIds, envelope.payload.channelId) ||
!includesId(allowlists.userIds, envelope.payload.userId))
) {
return null;
}
return envelope.payload;
}
export class DiscordPlugin {
private client: Client;
private socket: Socket | null = null;
/** Map Discord channel ID → Mosaic conversation ID. */
private channelConversations = new Map<string, string>();
/** Track in-flight responses to avoid duplicate streaming. */
private pendingResponses = new Map<string, string>();
constructor(private readonly config: DiscordPluginConfig) {
this.client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.DirectMessages,
],
});
}
async start(): Promise<void> {
this.socket = io(`${this.config.gatewayUrl}/chat`, {
auth: { discordServiceToken: this.config.serviceToken },
transports: ['websocket'],
});
this.socket.on('connect', () => {
console.log('[discord] Connected to gateway');
});
this.socket.on('disconnect', (reason: string) => {
console.error(`[discord] Disconnected from gateway: ${reason}`);
this.pendingResponses.clear();
});
this.socket.on('connect_error', (err: Error) => {
console.error(`[discord] Gateway connection error: ${err.message}`);
});
this.socket.on('agent:text', (data: { conversationId: string; text: string }) => {
const pending = this.pendingResponses.get(data.conversationId);
if (pending !== undefined) {
this.pendingResponses.set(data.conversationId, pending + data.text);
}
});
this.socket.on('agent:end', (data: { conversationId: string }) => {
const text = this.pendingResponses.get(data.conversationId);
if (text) {
this.pendingResponses.delete(data.conversationId);
this.sendToDiscord(data.conversationId, text).catch((err: unknown) => {
console.error(`[discord] Error sending response for ${data.conversationId}:`, err);
});
}
});
this.socket.on('agent:start', (data: { conversationId: string }) => {
this.pendingResponses.set(data.conversationId, '');
});
this.client.on('messageCreate', (message: DiscordMessage) =>
this.handleDiscordMessage(message),
);
this.client.on('ready', () => {
console.log(`[discord] Bot logged in as ${this.client.user?.tag}`);
});
await this.client.login(this.config.token);
}
async stop(): Promise<void> {
this.socket?.disconnect();
await this.client.destroy();
}
async createProjectChannel(project: {
id: string;
name: string;
description?: string;
}): Promise<{ channelId: string } | null> {
if (!this.config.guildId) return null;
const guild = this.client.guilds.cache.get(this.config.guildId);
if (!guild) return null;
const channelName = `mosaic-${project.name
.toLowerCase()
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-|-$/g, '')}`;
const channel = await guild.channels.create({
name: channelName,
type: ChannelType.GuildText,
topic: project.description ?? `Mosaic project: ${project.name}`,
});
this.channelConversations.set(channel.id, `discord-${channel.id}`);
return { channelId: channel.id };
}
private handleDiscordMessage(message: DiscordMessage): void {
if (message.author.bot || !this.client.user) return;
if (!message.guildId || !this.isAllowedMessage(message)) return;
const isMention = message.mentions.has(this.client.user);
if (!isMention) return;
const content = message.content
.replace(new RegExp(`<@!?${this.client.user.id}>`, 'g'), '')
.trim();
if (!content) return;
if (!this.socket?.connected) {
console.error(
`[discord] Cannot forward message: not connected to gateway. channel=${message.channelId} message=${message.id}`,
);
return;
}
const channelId = message.channelId;
const parentChannelId = 'parentId' in message.channel ? message.channel.parentId : null;
const bindingChannelId = parentChannelId ?? channelId;
const binding = resolveDiscordInteractionBinding(
this.config.interactionBindings ?? [],
message.guildId,
bindingChannelId,
message.author.id,
'send',
);
if (!binding) return;
const conversationId =
this.channelConversations.get(channelId) ?? `${binding.instanceId}:discord:${channelId}`;
this.channelConversations.set(channelId, conversationId);
const envelope = createDiscordIngressEnvelope(
{
correlationId: randomUUID(),
messageId: message.id,
guildId: message.guildId,
channelId: bindingChannelId,
userId: message.author.id,
conversationId,
content,
threadId: parentChannelId ? channelId : undefined,
attachments: Array.from(message.attachments.values()).map((attachment) => ({
id: attachment.id,
name: attachment.name,
url: attachment.url,
contentType: attachment.contentType,
})),
},
this.config.serviceToken,
);
this.socket.emit(
content.startsWith('/approve ')
? 'discord:approve'
: content.startsWith('/stop ')
? 'discord:stop'
: 'message',
envelope,
);
}
private isAllowedMessage(message: DiscordMessage): boolean {
const guildId = message.guildId;
const parentChannelId = 'parentId' in message.channel ? message.channel.parentId : null;
// Threads inherit their authorization boundary from their configured parent.
const authorizationChannelId = parentChannelId ?? message.channelId;
return (
guildId !== null &&
includesId(this.config.allowedGuildIds, guildId) &&
includesId(this.config.allowedChannelIds, authorizationChannelId) &&
includesId(this.config.allowedUserIds, message.author.id)
);
}
private async sendToDiscord(conversationId: string, text: string): Promise<void> {
const channelId = Array.from(this.channelConversations.entries()).find(
([, convId]) => convId === conversationId,
)?.[0];
if (!channelId) {
console.error(`[discord] No channel found for conversation ${conversationId}`);
return;
}
const channel = this.client.channels.cache.get(channelId);
if (!channel || !('send' in channel)) {
console.error(
`[discord] Channel ${channelId} not sendable for conversation ${conversationId}`,
);
return;
}
for (const chunk of this.chunkText(text, 1900)) {
try {
await (channel as { send: (content: string) => Promise<unknown> }).send(chunk);
} catch (err: unknown) {
console.error(`[discord] Failed to send message to channel ${channelId}:`, err);
}
}
}
private chunkText(text: string, maxLength: number): string[] {
if (text.length <= maxLength) return [text];
const chunks: string[] = [];
let remaining = text;
while (remaining.length > 0) {
if (remaining.length <= maxLength) {
chunks.push(remaining);
break;
}
let breakPoint = remaining.lastIndexOf('\n', maxLength);
if (breakPoint <= 0) breakPoint = maxLength;
chunks.push(remaining.slice(0, breakPoint));
remaining = remaining.slice(breakPoint).trimStart();
}
return chunks;
}
}