Files
agent-skills/skills/systematic-debugging/condition-based-waiting.md
Jason Woltje f5792c40be feat: Complete fleet — 94 skills across 10+ domains
Pulled ALL skills from 15 source repositories:
- anthropics/skills: 16 (docs, design, MCP, testing)
- obra/superpowers: 14 (TDD, debugging, agents, planning)
- coreyhaines31/marketingskills: 25 (marketing, CRO, SEO, growth)
- better-auth/skills: 5 (auth patterns)
- vercel-labs/agent-skills: 5 (React, design, Vercel)
- antfu/skills: 16 (Vue, Vite, Vitest, pnpm, Turborepo)
- Plus 13 individual skills from various repos

Mosaic Stack is not limited to coding — the Orchestrator and
subagents serve coding, business, design, marketing, writing,
logistics, analysis, and more.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 16:27:42 -06:00

116 lines
3.4 KiB
Markdown

# Condition-Based Waiting
## Overview
Flaky tests often guess at timing with arbitrary delays. This creates race conditions where tests pass on fast machines but fail under load or in CI.
**Core principle:** Wait for the actual condition you care about, not a guess about how long it takes.
## When to Use
```dot
digraph when_to_use {
"Test uses setTimeout/sleep?" [shape=diamond];
"Testing timing behavior?" [shape=diamond];
"Document WHY timeout needed" [shape=box];
"Use condition-based waiting" [shape=box];
"Test uses setTimeout/sleep?" -> "Testing timing behavior?" [label="yes"];
"Testing timing behavior?" -> "Document WHY timeout needed" [label="yes"];
"Testing timing behavior?" -> "Use condition-based waiting" [label="no"];
}
```
**Use when:**
- Tests have arbitrary delays (`setTimeout`, `sleep`, `time.sleep()`)
- Tests are flaky (pass sometimes, fail under load)
- Tests timeout when run in parallel
- Waiting for async operations to complete
**Don't use when:**
- Testing actual timing behavior (debounce, throttle intervals)
- Always document WHY if using arbitrary timeout
## Core Pattern
```typescript
// ❌ BEFORE: Guessing at timing
await new Promise(r => setTimeout(r, 50));
const result = getResult();
expect(result).toBeDefined();
// ✅ AFTER: Waiting for condition
await waitFor(() => getResult() !== undefined);
const result = getResult();
expect(result).toBeDefined();
```
## Quick Patterns
| Scenario | Pattern |
|----------|---------|
| Wait for event | `waitFor(() => events.find(e => e.type === 'DONE'))` |
| Wait for state | `waitFor(() => machine.state === 'ready')` |
| Wait for count | `waitFor(() => items.length >= 5)` |
| Wait for file | `waitFor(() => fs.existsSync(path))` |
| Complex condition | `waitFor(() => obj.ready && obj.value > 10)` |
## Implementation
Generic polling function:
```typescript
async function waitFor<T>(
condition: () => T | undefined | null | false,
description: string,
timeoutMs = 5000
): Promise<T> {
const startTime = Date.now();
while (true) {
const result = condition();
if (result) return result;
if (Date.now() - startTime > timeoutMs) {
throw new Error(`Timeout waiting for ${description} after ${timeoutMs}ms`);
}
await new Promise(r => setTimeout(r, 10)); // Poll every 10ms
}
}
```
See `condition-based-waiting-example.ts` in this directory for complete implementation with domain-specific helpers (`waitForEvent`, `waitForEventCount`, `waitForEventMatch`) from actual debugging session.
## Common Mistakes
**❌ Polling too fast:** `setTimeout(check, 1)` - wastes CPU
**✅ Fix:** Poll every 10ms
**❌ No timeout:** Loop forever if condition never met
**✅ Fix:** Always include timeout with clear error
**❌ Stale data:** Cache state before loop
**✅ Fix:** Call getter inside loop for fresh data
## When Arbitrary Timeout IS Correct
```typescript
// Tool ticks every 100ms - need 2 ticks to verify partial output
await waitForEvent(manager, 'TOOL_STARTED'); // First: wait for condition
await new Promise(r => setTimeout(r, 200)); // Then: wait for timed behavior
// 200ms = 2 ticks at 100ms intervals - documented and justified
```
**Requirements:**
1. First wait for triggering condition
2. Based on known timing (not guessing)
3. Comment explaining WHY
## Real-World Impact
From debugging session (2025-10-03):
- Fixed 15 flaky tests across 3 files
- Pass rate: 60% → 100%
- Execution time: 40% faster
- No more race conditions