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agent-skills/skills/vueuse-functions/references/useMousePressed.md
Jason Woltje f5792c40be feat: Complete fleet — 94 skills across 10+ domains
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Mosaic Stack is not limited to coding — the Orchestrator and
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 16:27:42 -06:00

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2.5 KiB
Markdown

---
category: Sensors
---
# useMousePressed
Reactive mouse pressing state. Triggered by `mousedown` `touchstart` on target element and released by `mouseup` `mouseleave` `touchend` `touchcancel` on window.
## Basic Usage
```ts
import { useMousePressed } from '@vueuse/core'
const { pressed } = useMousePressed()
```
Touching is enabled by default. To make it only detects mouse changes, set `touch` to `false`
```ts
import { useMousePressed } from '@vueuse/core'
// ---cut---
const { pressed } = useMousePressed({ touch: false })
```
To only capture `mousedown` and `touchstart` on specific element, you can specify `target` by passing a ref of the element.
```vue
<script setup lang="ts">
import { useMousePressed } from '@vueuse/core'
// ---cut---
import { useTemplateRef } from 'vue'
const el = useTemplateRef('el')
const { pressed } = useMousePressed({ target: el })
</script>
<template>
<div ref="el">
Only clicking on this element will trigger the update.
</div>
</template>
```
## Component Usage
```vue
<template>
<UseMousePressed v-slot="{ pressed }">
Is Pressed: {{ pressed }}
</UseMousePressed>
</template>
```
## Type Declarations
```ts
export interface MousePressedOptions extends ConfigurableWindow {
/**
* Listen to `touchstart` `touchend` events
*
* @default true
*/
touch?: boolean
/**
* Listen to `dragstart` `drop` and `dragend` events
*
* @default true
*/
drag?: boolean
/**
* Add event listeners with the `capture` option set to `true`
* (see [MDN](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#capture))
*
* @default false
*/
capture?: boolean
/**
* Initial values
*
* @default false
*/
initialValue?: boolean
/**
* Element target to be capture the click
*/
target?: MaybeComputedElementRef
/**
* Callback to be called when the mouse is pressed
*
* @param event
*/
onPressed?: (event: MouseEvent | TouchEvent | DragEvent) => void
/**
* Callback to be called when the mouse is released
*
* @param event
*/
onReleased?: (event: MouseEvent | TouchEvent | DragEvent) => void
}
/**
* Reactive mouse pressing state.
*
* @see https://vueuse.org/useMousePressed
* @param options
*/
export declare function useMousePressed(options?: MousePressedOptions): {
pressed: ShallowRef<boolean, boolean>
sourceType: ShallowRef<UseMouseSourceType, UseMouseSourceType>
}
export type UseMousePressedReturn = ReturnType<typeof useMousePressed>
```