Implements FED-010: Agent Spawn via Federation feature that enables spawning and managing Claude agents on remote federated Mosaic Stack instances via COMMAND message type. Features: - Federation agent command types (spawn, status, kill) - FederationAgentService for handling agent operations - Integration with orchestrator's agent spawner/lifecycle services - API endpoints for spawning, querying status, and killing agents - Full command routing through federation COMMAND infrastructure - Comprehensive test coverage (12/12 tests passing) Architecture: - Hub → Spoke: Spawn agents on remote instances - Command flow: FederationController → FederationAgentService → CommandService → Remote Orchestrator - Response handling: Remote orchestrator returns agent status/results - Security: Connection validation, signature verification Files created: - apps/api/src/federation/types/federation-agent.types.ts - apps/api/src/federation/federation-agent.service.ts - apps/api/src/federation/federation-agent.service.spec.ts Files modified: - apps/api/src/federation/command.service.ts (agent command routing) - apps/api/src/federation/federation.controller.ts (agent endpoints) - apps/api/src/federation/federation.module.ts (service registration) - apps/orchestrator/src/api/agents/agents.controller.ts (status endpoint) - apps/orchestrator/src/api/agents/agents.module.ts (lifecycle integration) Testing: - 12/12 tests passing for FederationAgentService - All command service tests passing - TypeScript compilation successful - Linting passed Refs #93 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
133 lines
4.2 KiB
Markdown
133 lines
4.2 KiB
Markdown
# Issue ORCH-109: Agent lifecycle management
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## Objective
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Implement agent lifecycle management service to manage state transitions through the agent lifecycle (spawning → running → completed/failed/killed).
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## Approach
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Following TDD principles:
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1. Write failing tests first for all state transition scenarios
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2. Implement minimal code to make tests pass
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3. Refactor while keeping tests green
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The service will:
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- Enforce valid state transitions using state machine
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- Persist agent state changes to Valkey
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- Emit pub/sub events on state changes
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- Track agent metadata (startedAt, completedAt, error)
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- Integrate with ValkeyService and AgentSpawnerService
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## Acceptance Criteria
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- [x] `src/spawner/agent-lifecycle.service.ts` implemented
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- [x] State transitions: spawning → running → completed/failed/killed
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- [x] State persisted in Valkey
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- [x] Events emitted on state changes (pub/sub)
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- [x] Agent metadata tracked (startedAt, completedAt, error)
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- [x] State machine enforces valid transitions only
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- [x] Comprehensive unit tests with ≥85% coverage
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- [x] Tests follow TDD (written first)
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## Implementation Details
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### State Machine
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Valid transitions (from `state.types.ts`):
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- `spawning` → `running`, `failed`, `killed`
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- `running` → `completed`, `failed`, `killed`
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- `completed` → (terminal state)
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- `failed` → (terminal state)
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- `killed` → (terminal state)
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### Key Methods
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1. `transitionToRunning(agentId)` - Move agent from spawning to running
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2. `transitionToCompleted(agentId)` - Mark agent as completed
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3. `transitionToFailed(agentId, error)` - Mark agent as failed with error
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4. `transitionToKilled(agentId)` - Mark agent as killed
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5. `getAgentLifecycleState(agentId)` - Get current lifecycle state
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### Events Emitted
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- `agent.running` - When transitioning to running
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- `agent.completed` - When transitioning to completed
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- `agent.failed` - When transitioning to failed
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- `agent.killed` - When transitioning to killed
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## Progress
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- [x] Read issue requirements
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- [x] Create scratchpad
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- [x] Write unit tests (TDD - RED phase)
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- [x] Implement service (TDD - GREEN phase)
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- [x] Refactor and add edge case tests
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- [x] Verify test coverage = 100%
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- [x] Add service to module exports
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- [x] Verify build passes
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- [x] Create Gitea issue
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- [x] Close Gitea issue with completion notes
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## Testing
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Test coverage: **100%** (28 tests)
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Coverage areas:
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- Valid state transitions (spawning→running→completed)
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- Valid state transitions (spawning→failed, running→failed)
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- Valid state transitions (spawning→killed, running→killed)
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- Invalid state transitions (should throw errors)
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- Event emission on state changes
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- State persistence in Valkey
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- Metadata tracking (timestamps, errors)
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- Conditional timestamp setting (startedAt, completedAt)
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- Agent not found error handling
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- List operations
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## Notes
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- State transition validation logic already exists in `state.types.ts`
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- ValkeyService provides state persistence and pub/sub
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- AgentSpawnerService manages agent sessions in memory
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- This service bridges the two by managing lifecycle + persistence
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## Completion Summary
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Successfully implemented ORCH-109 following TDD principles:
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### Files Created
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1. `/home/localadmin/src/mosaic-stack/apps/orchestrator/src/spawner/agent-lifecycle.service.ts` - Main service implementation
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2. `/home/localadmin/src/mosaic-stack/apps/orchestrator/src/spawner/agent-lifecycle.service.spec.ts` - Comprehensive tests (28 tests, 100% coverage)
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### Files Modified
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1. `/home/localadmin/src/mosaic-stack/apps/orchestrator/src/spawner/spawner.module.ts` - Added service to module
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2. `/home/localadmin/src/mosaic-stack/apps/orchestrator/src/spawner/index.ts` - Exported service
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### Key Features Implemented
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- State transition enforcement via state machine
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- State persistence in Valkey
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- Pub/sub event emission on state changes
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- Metadata tracking (startedAt, completedAt, error)
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- Comprehensive error handling
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- 100% test coverage (28 tests)
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### Gitea Issue
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- Created: #244
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- Status: Closed
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- URL: https://git.mosaicstack.dev/mosaic/stack/issues/244
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### Next Steps
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This service is now ready for integration with:
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- ORCH-117: Killswitch implementation (depends on this)
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- ORCH-127: E2E test for concurrent agents (depends on this)
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