refactor(chat): route browser chat through one runtime (P3 Slice-Zero Task 5) (#1172)
ci/woodpecker/push/publish Pipeline failed

Co-authored-by: shaggy <[email protected]>
This commit was merged in pull request #1172.
This commit is contained in:
2026-08-12 20:11:12 +00:00
committed by mos-dt-0
parent 6a8ce66702
commit 216cd72226
33 changed files with 7209 additions and 672 deletions
@@ -14,6 +14,10 @@ export interface EmittedEvent<K extends ClientEvent = ClientEvent> {
/** The subset of a Socket.IO `ChatSocket` that `useChatConnection` drives. */
export interface FakeChatSocket {
connected: boolean;
/** Mirrors socket.io-client's `Socket.id`: the connection identity the server
* echoes in a `chat:send-capability` payload. The generation-bound send
* protocol accepts an advertisement only when `payload.connectionId === id`. */
id: string;
connect(): FakeChatSocket;
on<K extends ServerEvent>(event: K, handler: ServerHandler<K>): FakeChatSocket;
off<K extends ServerEvent>(event: K, handler: ServerHandler<K>): FakeChatSocket;
@@ -51,8 +55,10 @@ export function createFakeChatSocket(): {
/** Simulates socket.io-client's automatic reconnect of the *same*
* instance after a transient disconnect: marks the socket connected again
* and fires any handler(s) registered via `socket.on('connect', ...)`,
* without clearing or replacing any listeners. */
simulateReconnect(): void;
* without clearing or replacing any listeners. A real reconnect is assigned
* a fresh `Socket.id`; pass `nextId` to model that new connection identity
* (defaults to the current id so existing callers are unaffected). */
simulateReconnect(nextId?: string): void;
} {
const listeners = new Map<ServerEvent, Set<(payload: never) => void>>();
const emitted: EmittedEvent[] = [];
@@ -63,6 +69,7 @@ export function createFakeChatSocket(): {
// type-checked against ServerToClientEvents/ClientToServerEvents.
const socket = {
connected: false,
id: 'socket-a',
connect: vi.fn(function connect(this: void) {
socket.connected = true;
return socket;
@@ -105,8 +112,9 @@ export function createFakeChatSocket(): {
}
}
function simulateReconnect(): void {
function simulateReconnect(nextId: string = socket.id): void {
socket.connected = true;
socket.id = nextId;
const lifecycleKey = 'connect' satisfies LifecycleEvent as unknown as ServerEvent;
for (const handler of listeners.get(lifecycleKey) ?? []) {
(handler as () => void)();